Campañas |
---|
UIO DAE aIdL HaT LdW Liberdade RdN CdL FdON oMdT AOdW AGdS uCsdI BoAS - TFGE |
Era |
IdH P - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Lingua |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Those who become true masters of the glaive will generally become Captains, esteemed by all their comrades. None are trained for this role of leadership; they simply acquire it through bravery, cunning, and skill with their weapon. Despite this ostensible lack of tactical expertise, once they are respected enough, less skilled troops will pledge themselves to the Captain's banner, and the great elven sages will commence the training of the new cohort. A cohort fights as one, each elf covering the next with his swirling blows, the Captain at the fore, pressing the enemy back, and leading his troops to victory.
The Captains wield a weapon even more deadly and sophisticated than the glaive: the dual glaive. These they spin in the air, slashing, jabbing, scything through flesh, bone and steel, turning even bloodshed into an art.
Notas Especiais: O liderado desta unidade permítelle ás unidades adxacentes do mesmo bando inflixir máis dano no combate, ainda que isto só se aplica ás unidades de nivel inferior.
Avanza dende: | Glavier |
---|---|
Avanza a: | |
Custo: | 50 |
HP: | 64 |
Movemento: | 5 |
XP: | 50 |
Nivel: | 3 |
Aliñación: | neutral |
ID | High Elven Captain |
Habilidades: | liderado |
glaive perforación | 17 - 3 corpo a corpo | ||
glaive folla | 24 - 2 corpo a corpo | ||
shield impacto | 21 - 1 corpo a corpo |
Resistencias: | |
---|---|
folla | 10% |
perforación | 10% |
impacto | 10% |
lume | 0% |
frío | 0% |
arcano | -20% |
Terreo | Custo de Movemento | Defensa |
---|---|---|
Area | 2 | 30% |
Arrecife costeiro | - | 0% |
Auga profunda | 99 | 20% |
Auga superficial | 3 | 20% |
Bosque | 2 | 50% |
Braña | 3 | 30% |
Castelo | 1 | 60% |
Chaira | 1 | 50% |
Colonia de cogomelos | 3 | 30% |
Conxelado | 2 | 30% |
Cova | 3 | 30% |
Infranqueable | 99 | 90% |
Intransitable | 99 | 20% |
Montañas | 3 | 60% |
Outeiros | 2 | 50% |
Vila | 1 | 60% |